COMMANDER · DECK
Land for Turn
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
8 cardsArtifact
2 cardsSorcery
13 cardsInstant
11 cardsLand
25 cardsMONEY CARDS·53 CARDS·$2,143.26
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Creature
14 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
9 cardsInstant
8 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land50
Nonbasic22
Basic28
Forest18
Island11
Mountain11
Creature16
Human3
Scout3
Elf2
Shaman2
Snake2
Beast1
Bird1
Citizen1
Cleric1
Construct1
Dinosaur1
Dryad1
Frog1
Halfling1
Hydra1
Insect1
Monk1
Noble1
Nymph1
Wizard1
Party2
Sorcery13
Arcane1
Instant11
Enchantment9
Aura1
Case1
Class1
Dryad1
Nymph1
Artifact3
Construct1
Equipment1
Legends7
Historic10
LAND PROBABILITY
50 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 45.3%
TURN 516.7%
TURN 631.8%
TURN 747.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
10 cards not in the pool
NOT IN THE POOL · 10
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