COMMANDER · DECK
Walls
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
46 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
8 cardsInstant
5 cardsLand
19 cardsMONEY CARDS·16 CARDS·$88.89
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Creature
7 cardsEnchantment
2 cardsArtifact
1 cardSorcery
1 cardInstant
4 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature47
Wall31
Plant7
Human4
Shaman3
Elf2
Soldier2
Spirit2
Ally1
Dog1
Dragon1
Druid1
Dryad1
Elder1
Eldrazi1
Homunculus1
Horror1
Illusion1
Rogue1
Snake1
Werewolf1
Outlaws1
Party1
Land31
Nonbasic16
Basic15
Forest10
Plains8
Island3
Artifact12
Wall8
Sorcery8
Enchantment5
Instant5
Legends3
Historic14
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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