MetaMox
COMMANDER · DECK

Niv-HP

Bracket 4 · Optimized
@Galahhadd · 2025-03-17
Niv-Mizzet, Parun
DECK $
$869.17
MYTHIC
3
RARE
38
UNCOMMON
26
COMMON
33
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

10 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

10 cards

Instant

29 cards

Land

17 cards
MONEY CARDS·58 CARDS·$682.46
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Creature

8 cards

Enchantment

4 cards

Artifact

7 cards

Sorcery

6 cards

Instant

23 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Glint-Horn Buccaneer + Ophidian Eye: arguably two-card combo, for six mana or less, pieces included
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
ELIGIBILITYCOMMANDER-FAMILY FORMATS
CURVE
30241202173141526+
COLOR
U: 50 pipsR: 16 pipsC: 75 pips
TYPES
Land31
Nonbasic15
Basic16
Island11
Mountain10
Saga1
Urza's1
Instant29
Artifact13
Creature11
Wizard7
Human6
Pirate2
Artificer1
Dragon1
Goblin1
Merfolk1
Minotaur1
Scout1
Siren1
Outlaws2
Party7
Sorcery10
Enchantment6
Aura2
Saga1
Urza's1
Planeswalker1
Narset1
Legends4
Historic18
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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