COMMANDER · DECK
Hearthhull, the Worldseed
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
11 cardsInstant
10 cardsLand
28 cardsMONEY CARDS·18 CARDS·$42.83
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Creature
5 cardsArtifact
4 cardsSorcery
4 cardsInstant
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic25
Basic16
Forest12
Swamp9
Mountain7
Creature30
Insect7
Druid5
Elemental4
Human4
Beast3
Elf3
Shaman3
Warrior3
Avatar2
Frog2
Scout2
Cat1
Centaur1
Cleric1
Detective1
Devil1
Dragon1
Eldrazi1
Horror1
Hydra1
Minotaur1
Nightmare1
Noble1
Plant1
Satyr1
Party4
Sorcery11
Instant10
Artifact5
Spacecraft2
Equipment1
Enchantment3
Saga1
Legends14
Historic18
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
+ 7 CARDS NOT IN PRECON
Comments · 0
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