COMMANDER · DECK
GILF v4.0
Bracket 4 · Optimized@CASO97 · 2026-09-15
DECK $
$100.24
MYTHIC
2
RARE
25
UNCOMMON
32
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
45 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
5 cardsInstant
8 cardsLand
13 cardsMONEY CARDS·20 CARDS·$60.92
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Creature
11 cardsArtifact
3 cardsSorcery
2 cardsInstant
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Brigid, Clachan's Heart // Brigid, Doun's Mind + Gauntlets of Light: early two-card combo, with no mana to spend
- Staff of Domination + Brigid, Clachan's Heart // Brigid, Doun's Mind: early two-card combo, with no mana to spend
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Brigid, Clachan's Heart // Brigid, Doun's Mind + Gauntlets of Light — Bracket 4, early two-card combo, with no mana to spend
- Staff of Domination + Brigid, Clachan's Heart // Brigid, Doun's Mind — Bracket 4, early two-card combo, with no mana to spend
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Village Bell-Ringer + Temur Sabertooth — Bracket 3, early arguably two-card combo, with no mana to spend
- Temur Sabertooth + Hyrax Tower Scout + Brigid, Clachan's Heart // Brigid, Doun's Mind — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Karametra's Acolyte — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Selvala, Eager Trailblazer — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Selvala, Eager Trailblazer — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature46
Human21
Elf8
Druid6
Soldier6
Scout4
Knight3
Ranger3
Warrior3
Angel2
Cat2
Cleric2
Construct2
Insect2
Rogue2
Shaman2
Warlock2
Adventure1
Advisor1
Ally1
Bard1
Bear1
Beast1
Citizen1
Dog1
Dwarf1
Faerie1
Kithkin1
Mite1
Monk1
Nymph1
Phyrexian1
Snake1
Werewolf1
Wizard1
Outlaws4
Party8
Land34
Nonbasic11
Basic23
Plains13
Forest12
Instant10
Adventure1
Dwarf1
Scout1
Artifact8
Construct2
Equipment1
Mite1
Phyrexian1
Sorcery6
Human1
Wizard1
Enchantment4
Aura1
Human1
Nymph1
Legends11
Historic18
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite green manaInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite white mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite green manaInfinite white mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green manaInfinite white mana
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinkingInfinite blinking of some creaturesInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana