MetaMox
COMMANDER · DECK
@Woptimist · 2025-12-12
DECK $
$333.72
MYTHIC
15
RARE
56
UNCOMMON
29
COMMON
35
COMMAND1 CARD

Artifact

1 card
MAIN99 CARDS

Creature

29 cards

Enchantment

4 cards

Artifact

2 cards

Sorcery

12 cards

Instant

9 cards

Land

32 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1041102193848566+
COLOR
B: 16 pipsR: 17 pipsG: 52 pipsC: 110 pips
TYPES
Land43
Nonbasic26
Basic17
Forest13
Swamp9
Mountain7
Cave1
Urza's1
Creature29
Insect6
Human5
Druid4
Elf4
Elemental3
Scout3
Horror2
Shaman2
Warrior2
Avatar1
Bear1
Beast1
Cleric1
Devil1
Dragon1
Frog1
Kavu1
Minotaur1
Monk1
Nightmare1
Noble1
Pilot1
Plant1
Satyr1
Snake1
Villain1
Wizard1
Wurm1
Party4
Sorcery12
Instant9
Enchantment5
Avatar1
Horror1
Room1
Artifact3
Spacecraft2
Legends13
Historic15
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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