MetaMox
COMMANDER · DECK
@DivinePanic · 2025-03-01
Glarb, Calamity's Augur
DECK $
$1,483.05
MYTHIC
20
RARE
60
UNCOMMON
31
COMMON
22
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

26 cards

Enchantment

8 cards

Artifact

4 cards

Sorcery

9 cards

Instant

15 cards

Land

28 cards
SIDEBOARD3 CARDS

Creature

1 card
NAMECOSTPRICE

Land

2 cards
MONEY CARDS·89 CARDS·$1,173.11
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Planeswalker

3 cards

Creature

20 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

7 cards

Instant

15 cards

Land

31 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00911221431349576+
COLOR
U: 44 pipsB: 15 pipsG: 34 pipsC: 122 pips
TYPES
Land35
Nonbasic25
Basic10
Island4
Forest3
Swamp3
Creature27
Wizard6
Elemental5
Frog5
Avatar2
Human2
Insect2
Merfolk2
Bear1
Demon1
Druid1
Dryad1
Elf1
Faerie1
Horror1
Incarnation1
Juggernaut1
Monk1
Nightmare1
Noble1
Nymph1
Otter1
Scout1
Serpent1
Shaman1
Sphinx1
Spirit1
Treefolk1
Party6
Instant15
Enchantment9
Class1
Dryad1
Nymph1
Sorcery9
Artifact5
Juggernaut1
Planeswalker2
Jace1
Tyvar1
Legends12
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS14 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite self-mill
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 3
two-card combo, for six mana or less, pieces included
  • Win the game
Bracket 3
two-card combo, for six mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Win the game
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Exile your library
  • Win the game
Group
Color
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