COMMANDER · DECK
PocketSand! By Ryan Sainio
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
13 cardsArtifact
6 cardsSorcery
11 cardsInstant
7 cardsLand
30 cardsMONEY CARDS·34 CARDS·$139.03
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Creature
10 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
2 cardsInstant
5 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic27
Basic15
Desert14
Forest9
Plains7
Mountain6
Creature21
Human8
Warrior8
Goblin3
Cleric2
Shaman2
Snake2
Beast1
Bird1
Devil1
Elemental1
Elf1
Halfling1
Knight1
Ogre1
Peasant1
Samurai1
Soldier1
Treefolk1
Wizard1
Party11
Enchantment14
Aura2
Adventure1
Background1
Sorcery11
Instant7
Adventure1
Artifact6
Legends6
Historic12
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
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