MetaMox
COMMANDER · DECK

Karn - PAINbow, but make it Artifacts

@GauntCo · 2026-09-23
Karn, Gilded Guardian
DECK $
$351.51
MYTHIC
16
RARE
51
UNCOMMON
9
COMMON
33
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

25 cards

Enchantment

6 cards

Artifact

20 cards

Sorcery

5 cards

Instant

8 cards

Land

26 cards
MAYBE10 CARDS

Creature

3 cards

Artifact

2 cards

Sorcery

2 cards

Instant

2 cards

Land

1 card
MONEY CARDS·51 CARDS·$263.94
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Creature

13 cards

Enchantment

6 cards

Artifact

13 cards

Sorcery

4 cards

Instant

5 cards

Land

10 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00617217315475126+
COLOR
W: 18.5 pipsU: 32.5 pipsB: 5.5 pipsR: 18.5 pipsG: 9 pipsC: 164 pips
TYPES
Artifact41
Spacecraft5
Construct4
Golem4
Artificer2
Vehicle2
Angel1
Beast1
Goblin1
Human1
Phyrexian1
Robot1
Shapeshifter1
Turtle1
Vedalken1
Warrior1
Wizard1
Land35
Nonbasic21
Basic14
Island5
Plains5
Mountain4
Swamp4
Forest2
Creature26
Artificer7
Human7
Construct4
Golem4
Turtle2
Warrior2
Wizard2
Ally1
Angel1
Beast1
Dog1
Elephant1
Goblin1
Gorgon1
Mutant1
Ninja1
Phyrexian1
Robot1
Scientist1
Shapeshifter1
Vedalken1
Vehicle1
Villain1
Party4
Instant8
Enchantment6
Aura1
Sorcery5
Legends16
Historic49
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
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