COMMANDER · DECK
the wellerman
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
3 cardsArtifact
14 cardsSorcery
4 cardsInstant
6 cardsLand
17 cardsMONEY CARDS·17 CARDS·$94.62
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Creature
6 cardsEnchantment
1 cardArtifact
5 cardsSorcery
1 cardInstant
1 cardLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic16
Basic22
Island16
Swamp10
Equipment1
Creature36
Pirate31
Human22
Siren4
Spirit3
Wizard3
Horror2
Scout2
Shapeshifter2
Dragon1
Orc1
Rogue1
Salamander1
Tiefling1
Changeling2
Outlaws32
Party4
Artifact14
Equipment5
Instant6
Enchantment5
Class1
Human1
Wizard1
Sorcery4
Legends5
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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