COMMANDER · DECK
Minotaur
COMMAND1 CARD
Creature
1 cardMAIN102 CARDS
Creature
13 cardsEnchantment
18 cardsArtifact
16 cardsSorcery
8 cardsInstant
11 cardsLand
10 cardsMAYBE21 CARDS
Creature
8 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
2 cardsInstant
3 cardsMONEY CARDS·20 CARDS·$74.16
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Creature
3 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
1 cardInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Forest14
Mountain14
Enchantment18
Aura17
Curse1
Artifact16
Equipment14
Creature14
Elf3
Shaman3
Elemental2
Goblin2
Warrior2
Ally1
Beast1
Dragon1
Druid1
Giant1
Human1
Insect1
Minotaur1
Ox1
Snake1
Party2
Instant11
Sorcery8
Legends2
Historic18
LAND PROBABILITY
36 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.9%
TURN 665.5%
TURN 781.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
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