COMMANDER · DECK
Copy of - Investigate
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
36 cardsEnchantment
12 cardsArtifact
7 cardsSorcery
4 cardsInstant
5 cardsLand
13 cardsMONEY CARDS·14 CARDS·$41.07
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Creature
6 cardsEnchantment
4 cardsArtifact
1 cardInstant
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature37
Human10
Wizard7
Faerie6
Artificer4
Rogue4
Elf3
Scout3
Elemental2
Illusion2
Kraken2
Snake2
Squid2
Adventure1
Assembly-worker1
Beast1
Chimera1
Dog1
Dragon1
Horror1
Merfolk1
Mole1
Shapeshifter1
Sphinx1
Spider1
Spirit1
Treefolk1
Warrior1
Outlaws4
Party11
Land35
Nonbasic11
Basic24
Forest12
Island12
Gate1
Enchantment12
Aura3
Artifact9
Assembly-worker1
Book1
Equipment1
Wizard1
Instant5
Sorcery5
Adventure1
Faerie1
Legends5
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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