COMMANDER · DECK
Clerics
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
7 cardsInstant
9 cardsLand
12 cardsMONEY CARDS·12 CARDS·$68.91
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Creature
3 cardsEnchantment
2 cardsArtifact
2 cardsInstant
1 cardLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature34
Cleric32
Human22
Elf3
Vampire3
Spirit2
Ally1
Angel1
Avatar1
Dwarf1
Giant1
Kor1
Mercenary1
Phyrexian1
Snake1
Warlock1
Zombie1
Outlaws2
Party32
Land34
Nonbasic10
Basic24
Plains13
Swamp13
Gate3
Enchantment12
Aura3
Background1
Cleric1
Human1
Instant9
Artifact7
Cleric1
Phyrexian1
Sorcery7
Legends9
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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