COMMANDER · DECK
12 paces and...
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
12 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
10 cardsInstant
9 cardsLand
22 cardsMONEY CARDS·50 CARDS·$614.85
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Planeswalker
2 cardsCreature
8 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
3 cardsInstant
4 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic19
Basic21
Island13
Swamp12
Plains5
Artifact15
Book1
Horror1
Human1
Phyrexian1
Powerstone1
Soldier1
Creature13
Phyrexian3
Homunculus2
Horror2
Human2
Praetor2
Advisor1
Archer1
Demon1
Jellyfish1
Moogle1
Octopus1
Orc1
Soldier1
Wizard1
Party1
Enchantment13
Class1
Horror1
Sorcery10
Lesson1
Instant9
Planeswalker3
Jace1
Nixilis1
Teferi1
Legends16
Historic28
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite card draw
- Infinite draw triggers
- Near-infinite +1/+1 counters on certain creatures
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Near-infinite lifeloss
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite mill
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite mill
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Near-infinite card draw for target opponent
- Near-infinite damage
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Target player loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Legal
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