COMMANDER · DECK
The Necrobloom
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
9 cardsArtifact
2 cardsSorcery
16 cardsInstant
9 cardsLand
37 cardsMAYBE1 CARD
Instant
1 cardMONEY CARDS·29 CARDS·$58.51
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Creature
9 cardsEnchantment
2 cardsArtifact
1 cardSorcery
5 cardsInstant
1 cardLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic31
Basic10
Forest5
Swamp4
Plains3
Urza's3
Cave1
Mine1
Power-plant1
Tower1
Creature23
Elf3
Human3
Angel2
Beast2
Elemental2
Shaman2
Adventure1
Demon1
Detective1
Dinosaur1
Druid1
Frog1
Fungus1
Giant1
Horror1
Insect1
Knight1
Monk1
Nightmare1
Plant1
Satyr1
Scout1
Snake1
Warrior1
Zombie1
Party1
Sorcery17
Adventure1
Giant1
Enchantment9
Background1
Case1
Instant9
Artifact3
Beast1
Legends10
Historic13
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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