COMMANDER · DECK
Let it Go, Let it Go
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
14 cardsArtifact
7 cardsSorcery
3 cardsInstant
22 cardsLand
25 cardsMONEY CARDS·57 CARDS·$662.11
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Creature
8 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
2 cardsInstant
16 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic23
Basic11
Island9
Plains8
Instant22
Creature20
Human6
Spirit4
Cleric3
Soldier3
Advisor2
Elemental2
Noble2
Bird1
Dwarf1
Elf1
Faerie1
Illusion1
Incarnation1
Kor1
Merfolk1
Rhino1
Rogue1
Serpent1
Warlock1
Wizard1
Outlaws2
Party5
Enchantment14
Aura1
Artifact8
Equipment1
Human1
Soldier1
Sorcery3
Legends7
Historic14
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 26 cards not in the pool
BANNED · 3
NOT IN THE POOL · 26
Comments · 0
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