COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
28 cardsInstant
16 cardsBattle
1 cardLand
10 cardsMONEY CARDS·33 CARDS·$197.67
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Creature
11 cardsEnchantment
1 cardArtifact
3 cardsSorcery
9 cardsInstant
5 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic10
Basic25
Mountain25
God1
Sorcery29
Instant18
Adventure1
Creature17
Shaman4
Dwarf3
Elemental3
Human3
Goblin2
God2
Phyrexian2
Wizard2
Archer1
Artificer1
Dragon1
Egg1
Noble1
Praetor1
Saga1
Siege1
Wall1
Party2
Artifact4
God1
Enchantment4
Adventure1
Phyrexian1
Praetor1
Saga1
Battle1
Elemental1
Siege1
Legends6
Historic9
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
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