MetaMox
COMMANDER · DECK
@Wierchum · 2026-05-04
Ziatora, the Incinerator
ILLEGAL: 1 CARD
DECK $
$1,099.02
MYTHIC
38
RARE
55
UNCOMMON
27
COMMON
20
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

41 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

7 cards

Sorcery

9 cards

Instant

1 card

Land

27 cards
MONEY CARDS·93 CARDS·$865.40
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Planeswalker

2 cards

Creature

42 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

9 cards

Sorcery

9 cards

Instant

2 cards

Land

14 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1012111214311413586+
COLOR
B: 35.5 pipsR: 40 pipsG: 19.5 pipsC: 145 pips
TYPES
Creature42
Human9
Dragon8
Demon7
Elemental4
Shaman4
Warrior4
Rogue3
Archer2
Bard2
Goblin2
Mercenary2
Squirrel2
Artificer1
Assembly-worker1
Bat1
Bird1
Cat1
Devil1
Dinosaur1
Elf1
Food1
Hero1
Horror1
Insect1
Knight1
Lizard1
Monkey1
Noble1
Orc1
Phyrexian1
Pirate1
Rhino1
Soldier1
Spirit1
Vampire1
Weasel1
Outlaws6
Party6
Land29
Nonbasic24
Basic5
Forest4
Mountain4
Swamp4
Gate3
Enchantment11
Aura1
Class1
Artifact9
Equipment2
Assembly-worker1
Food1
Knight1
Sorcery9
Instant1
Planeswalker1
Minsc1
Legends25
Historic31
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS6 COMBOS
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Group
Color
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