COMMANDER · DECK
Zur
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
7 cardsEnchantment
24 cardsArtifact
10 cardsSorcery
7 cardsInstant
17 cardsLand
20 cardsMONEY CARDS·63 CARDS·$514.11
Sign in to save your threshold.
Creature
6 cardsEnchantment
17 cardsArtifact
6 cardsSorcery
6 cardsInstant
17 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic17
Basic17
Plains10
Island8
Swamp5
Enchantment26
Aura6
Spirit2
Instant17
Artifact10
Equipment2
Creature8
Wizard4
Human3
Spirit3
Bird1
Cleric1
Merfolk1
Party5
Sorcery7
Legends1
Historic11
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite card draw
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 17 cards not in the pool
BANNED · 2
NOT IN THE POOL · 17
Comments · 0
No comments yet.