COMMANDER · DECK
Defense
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
37 cardsEnchantment
10 cardsArtifact
2 cardsSorcery
5 cardsInstant
9 cardsLand
23 cardsMONEY CARDS·16 CARDS·$133.21
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Creature
7 cardsEnchantment
4 cardsArtifact
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Wall23
Human4
Plant3
Spirit3
Golem2
Illusion2
Soldier2
Dog1
Dragon1
Druid1
Elder1
Giant1
Homunculus1
Jellyfish1
Rogue1
Shaman1
Outlaws1
Party1
Land34
Nonbasic20
Basic14
Island10
Plains10
Forest9
Lair1
Enchantment10
Aura2
Artifact9
Wall5
Golem2
Book1
Instant9
Sorcery5
Planeswalker2
Huatli1
Teyo1
Legends6
Historic14
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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