COMMANDER · DECK
Fools
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
11 cardsInstant
13 cardsLand
3 cardsMONEY CARDS·6 CARDS·$10.30
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Creature
4 cardsEnchantment
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Basic35
Forest15
Island10
Mountain10
Creature25
Human5
Druid3
Scout3
Ally2
Elf2
Incarnation2
Basilisk1
Beast1
Berserker1
Construct1
Cyclops1
Dragon1
Elemental1
Frog1
Giant1
Insect1
Kavu1
Kraken1
Merfolk1
Ooze1
Pilot1
Plant1
Rebel1
Scorpion1
Shaman1
Vampire1
Wall1
Warrior1
Party1
Instant13
Enchantment11
Aura1
Class1
Sorcery11
Artifact7
Beast1
Construct1
Legends9
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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