COMMANDER · DECK
* Witch King
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
1 cardArtifact
8 cardsSorcery
15 cardsInstant
19 cardsLand
15 cardsMONEY CARDS·20 CARDS·$226.11
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Creature
9 cardsEnchantment
1 cardArtifact
5 cardsSorcery
1 cardInstant
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Island14
Swamp12
Creature20
Wraith13
Knight10
Human5
Wizard5
Noble3
Merfolk1
Rogue1
Shapeshifter1
Snake1
Outlaws1
Party6
Instant19
Sorcery15
Artifact8
Equipment1
Enchantment1
Legends7
Historic15
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
12 cards not in the pool
NOT IN THE POOL · 12
Comments · 0
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