COMMANDER · DECK
Arcades, the strategist
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
39 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
9 cardsInstant
3 cardsLand
12 cardsMONEY CARDS·20 CARDS·$83.99
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Creature
9 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
2 cardsInstant
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature40
Wall26
Plant6
Human3
Spirit3
Druid2
Bird1
Dragon1
Elder1
Elf1
Fungus1
Golem1
Illusion1
Jellyfish1
Monk1
Rogue1
Soldier1
Outlaws1
Party1
Land36
Nonbasic9
Basic27
Forest10
Plains10
Island9
Gate1
Artifact12
Wall6
Equipment2
Golem1
Sorcery9
Arcane1
Enchantment7
Saga1
Instant3
Legends2
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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