COMMANDER · DECK
CHEAP WALL
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
34 cardsEnchantment
6 cardsArtifact
1 cardSorcery
11 cardsInstant
11 cardsLand
18 cardsMONEY CARDS·16 CARDS·$40.78
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Creature
6 cardsEnchantment
1 cardArtifact
1 cardSorcery
1 cardInstant
4 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Wall18
Plant6
Spirit5
Human3
Golem2
Bird1
Crocodile1
Dragon1
Druid1
Dryad1
Elder1
Elk1
Monk1
Rogue1
Shaman1
Snake1
Soldier1
Turtle1
Outlaws1
Party1
Land35
Nonbasic15
Basic20
Island10
Plains10
Gate7
Forest6
Instant11
Sorcery11
Artifact10
Wall7
Golem2
Enchantment6
Planeswalker1
Teyo1
Legends5
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
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