COMMANDER · DECK
Copy of - Sram
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
19 cardsArtifact
20 cardsSorcery
7 cardsLand
1 cardMONEY CARDS·20 CARDS·$59.62
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Creature
7 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Basic33
Plains33
Artifact21
Equipment19
Construct1
Creature21
Human9
Soldier6
Cat3
Cleric3
Angel2
Wizard2
Advisor1
Construct1
Druid1
Dwarf1
Elephant1
Griffin1
Horse1
Knight1
Kor1
Pegasus1
Scout1
Party5
Enchantment20
Aura16
Griffin1
Sorcery7
Legends7
Historic27
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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