COMMANDER · DECK
Dynaheir
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
4 cardsArtifact
26 cardsSorcery
2 cardsInstant
12 cardsLand
10 cardsMONEY CARDS·16 CARDS·$72.34
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Creature
1 cardEnchantment
3 cardsArtifact
6 cardsInstant
5 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic7
Basic30
Island13
Mountain9
Plains8
Artifact26
Equipment2
Book1
Wizard1
Creature19
Human7
Wizard7
Artificer4
Pirate4
Cleric2
Vedalken2
Beast1
Dragon1
Faerie1
Giant1
Gnome1
Goblin1
Salamander1
Shapeshifter1
Zombie1
Outlaws4
Party9
Instant12
Enchantment4
Aura1
Sorcery2
Legends7
Historic31
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite mana permanents you control can produce
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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