COMMANDER · DECK
Arch Nemesis
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
14 cardsInstant
14 cardsLand
21 cardsMONEY CARDS·44 CARDS·$264.80
Sign in to save your threshold.
Creature
10 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
6 cardsInstant
8 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic18
Basic17
Island8
Swamp8
Mountain4
Artifact21
Elk1
Golem1
Wall1
Wraith1
Instant17
Creature15
Demon4
Human3
Crab2
Knight2
Wizard2
Dog1
Elemental1
Elk1
Golem1
Incarnation1
Noble1
Vampire1
Wall1
Wraith1
Party2
Sorcery14
Enchantment5
Aura1
Saga1
Legends3
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
Comments · 0
No comments yet.