COMMANDER · DECK
Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
10 cardsSorcery
5 cardsInstant
18 cardsLand
3 cardsMONEY CARDS·22 CARDS·$106.97
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Creature
9 cardsEnchantment
3 cardsSorcery
2 cardsInstant
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Merfolk34
Wizard16
Rogue5
Shaman3
Scout2
Adventure1
Archer1
Dragon1
Druid1
Mutant1
Noble1
Soldier1
Warrior1
Outlaws5
Party22
Land32
Basic32
Island14
Forest9
Plains9
Instant18
Enchantment10
Merfolk1
Sorcery6
Merfolk2
Adventure1
Wizard1
Legends7
Historic7
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 4
infinite extra turns
- Lock
- Infinite turns
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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