COMMANDER · DECK
pain is gain
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
10 cardsInstant
9 cardsLand
2 cardsMONEY CARDS·27 CARDS·$131.34
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Creature
7 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
6 cardsInstant
5 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic1
Basic34
Swamp34
Creature26
Demon5
Human5
Cleric3
Shaman3
Vampire3
Zombie3
Aetherborn2
Horror2
Phyrexian2
Skeleton2
Adventure1
Beast1
Demigod1
Elk1
Horse1
Knight1
Minion1
Nightmare1
Rogue1
Thrull1
Warrior1
Wizard1
Outlaws1
Party6
Artifact17
Equipment2
Elk1
Horse1
Instant11
Adventure1
Knight1
Zombie1
Sorcery10
Enchantment7
Aura1
Demigod1
Demon1
Saga1
Legends6
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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