COMMANDER · DECK
enchantment less
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
41 cardsArtifact
1 cardSorcery
2 cardsInstant
4 cardsLand
17 cardsMONEY CARDS·27 CARDS·$63.95
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Creature
8 cardsEnchantment
15 cardsArtifact
1 cardSorcery
1 cardInstant
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment55
Aura25
Human5
Spirit3
Class2
Nymph2
Saga2
Snake2
Soldier2
Beast1
Centaur1
Dog1
Dragon1
Druid1
Dryad1
Monk1
Ninja1
Noble1
Samurai1
Shaman1
Land36
Nonbasic15
Basic21
Forest14
Plains13
Gate1
Creature18
Human6
Spirit3
Beast2
Nymph2
Saga2
Snake2
Soldier2
Cat1
Centaur1
Dog1
Dragon1
Druid1
Dryad1
Monk1
Ninja1
Noble1
Samurai1
Shaman1
Wizard1
Party1
Instant4
Artifact2
Equipment1
Sorcery2
Legends1
Historic5
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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