COMMANDER · DECK
Together stronger
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
9 cardsInstant
8 cardsLand
15 cardsMONEY CARDS·34 CARDS·$154.10
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Creature
11 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
5 cardsInstant
2 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic13
Basic20
Forest11
Mountain11
Creature32
Ape17
Monkey4
Warrior4
Druid3
Elf3
Shaman3
Beast2
Cat2
Shapeshifter2
Citizen1
Construct1
Devil1
Dinosaur1
Fungus1
Goblin1
Human1
Noble1
Spirit1
Turtle1
Changeling1
Party4
Artifact12
Equipment2
Construct1
Shapeshifter1
Sorcery9
Enchantment8
Instant8
Legends9
Historic19
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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