COMMANDER · DECK
K'rrik, Son of Yawgmoth
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
8 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
14 cardsInstant
16 cardsLand
2 cardsMONEY CARDS·27 CARDS·$169.04
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Creature
6 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
4 cardsInstant
7 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic1
Basic34
Swamp34
Creature22
Cleric15
Human15
Demon3
Vampire2
Horror1
Minion1
Phyrexian1
Shaman1
Zombie1
Party15
Instant16
Sorcery14
Enchantment7
Artifact6
Equipment2
Legends3
Historic9
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
- Infinite +1/+1 counters on a creature
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
10 cards not in the pool
NOT IN THE POOL · 10
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