MetaMox
COMMANDER · DECK
@yakiesoba16 · 2025-12-09
DECK $
$440.91
MYTHIC
12
RARE
56
UNCOMMON
18
COMMON
23
COMMAND1 CARD

Artifact

1 card
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

28 cards

Enchantment

4 cards

Artifact

3 cards

Sorcery

15 cards

Instant

8 cards

Land

27 cards
SIDEBOARD9 CARDS

Creature

5 cards

Artifact

2 cards

Instant

1 card
NAMECOSTPRICE

Land

1 card
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00311121938412566+
COLOR
B: 17 pipsR: 21 pipsG: 59 pipsC: 121 pips
TYPES
Land40
Nonbasic24
Basic16
Forest17
Mountain10
Swamp10
Lair1
Creature28
Insect6
Scout4
Elemental3
Elf3
Shaman3
Beast2
Druid2
Human2
Warrior2
Avatar1
Cat1
Detective1
Devil1
Dragon1
Frog1
Giant1
Horror1
Hydra1
Kavu1
Leviathan1
Merfolk1
Minotaur1
Noble1
Pilot1
Plant1
Saga1
Satyr1
Treefolk1
Party2
Sorcery15
Instant8
Enchantment5
Saga2
Giant1
Room1
Artifact4
Spacecraft2
Planeswalker1
Windgrace1
Legends12
Historic17
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS16 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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