COMMANDER · DECK
om nom
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
1 cardArtifact
7 cardsSorcery
12 cardsInstant
11 cardsLand
28 cardsMONEY CARDS·20 CARDS·$45.22
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Creature
7 cardsArtifact
4 cardsSorcery
3 cardsInstant
3 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic25
Basic16
Forest11
Swamp9
Mountain6
Creature28
Druid5
Insect5
Elf4
Human3
Shaman3
Warrior3
Dragon2
Scout2
Snake2
Berserker1
Detective1
Devil1
Dog1
Drone1
Eldrazi1
Frog1
Goblin1
Horror1
Minotaur1
Nightmare1
Noble1
Orc1
Pirate1
Plant1
Satyr1
Skeleton1
Soldier1
Treasure1
Vampire1
Wall1
Outlaws1
Party3
Sorcery12
Instant11
Artifact8
Spacecraft2
Dog1
Treasure1
Enchantment1
Saga1
Legends8
Historic16
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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