COMMANDER · DECK
Real Enchannt
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
41 cardsSorcery
6 cardsLand
2 cardsMAYBE7 CARDS
Creature
1 cardEnchantment
4 cardsSorcery
1 cardInstant
1 cardMONEY CARDS·18 CARDS·$31.91
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Creature
5 cardsEnchantment
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment49
Aura27
Nymph2
Spirit2
Cartouche1
Class1
Demigod1
Griffin1
Human1
Sheep1
Soldier1
Warlock1
Warrior1
Land36
Basic36
Forest18
Plains18
Creature17
Druid3
Human3
Aura2
Nymph2
Spirit2
Archon1
Construct1
Demigod1
Elemental1
Elf1
Giant1
Griffin1
Pegasus1
Satyr1
Shaman1
Sheep1
Soldier1
Warlock1
Warrior1
Outlaws1
Party1
Sorcery6
Artifact1
Construct1
Legends3
Historic4
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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