COMMANDER · DECK
Control
COMMAND1 CARD
Creature
1 cardMAIN103 CARDS
Creature
10 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
15 cardsInstant
28 cardsLand
4 cardsMONEY CARDS·27 CARDS·$95.32
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Creature
2 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
3 cardsInstant
11 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic2
Basic34
Island19
Plains16
Instant29
Sorcery15
Artifact11
Creature11
Wizard4
Human3
Bird2
Eldrazi2
Beast1
Cleric1
Elemental1
Fish1
Homunculus1
Horror1
Horse1
Insect1
Merfolk1
Octopus1
Spirit1
Party5
Enchantment4
Aura1
Fish1
Horse1
Legends4
Historic14
LAND PROBABILITY
36 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.7%
TURN 666.3%
TURN 781.9%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
Comments · 0
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