COMMANDER · DECK
Dina
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
18 cardsInstant
10 cardsLand
18 cardsMONEY CARDS·22 CARDS·$82.41
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Creature
7 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
4 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land30
Nonbasic16
Basic14
Forest8
Swamp7
Creature26
Vampire10
Human4
Shaman3
Warlock3
Zombie3
Druid2
Nightmare2
Wizard2
Archer1
Beast1
Cleric1
Dog1
Dryad1
Elf1
Fox1
Imp1
Nymph1
Pest1
Snake1
Squirrel1
Outlaws3
Party3
Sorcery19
Lesson2
Pest1
Artifact10
Equipment2
Fox1
Instant10
Enchantment9
Aura1
Nymph1
Legends5
Historic14
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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