COMMANDER · DECK
Enchanting Allure
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
41 cardsArtifact
1 cardSorcery
3 cardsInstant
5 cardsLand
15 cardsMAYBE1 CARD
Creature
1 cardMONEY CARDS·61 CARDS·$618.12
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Creature
15 cardsEnchantment
28 cardsArtifact
1 cardSorcery
1 cardInstant
5 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment53
Aura11
God3
Dryad2
Human2
Monk2
Nymph2
Elemental1
Insect1
Saga1
Samurai1
Spirit1
Land33
Nonbasic14
Basic19
Plains12
Forest11
Aura1
Creature18
Human5
Druid3
God3
Dryad2
Monk2
Nymph2
Archon1
Construct1
Elemental1
Insect1
Saga1
Samurai1
Satyr1
Spirit1
Warrior1
Party1
Instant5
Sorcery3
Artifact2
Construct1
Legends7
Historic10
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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