COMMANDER · DECK
unearth all spirits
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
14 cardsInstant
4 cardsLand
4 cardsMONEY CARDS·21 CARDS·$57.48
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Creature
9 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
6 cardsInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic3
Basic35
Swamp36
Creature34
Spirit25
Demon4
Human2
Shapeshifter2
Bird1
Cleric1
Elk1
Frog1
Golem1
Knight1
Necron1
Spellshaper1
Wall1
Wizard1
Zombie1
Changeling2
Party2
Sorcery14
Artifact13
Elk1
Golem1
Necron1
Shapeshifter1
Wall1
Instant4
Enchantment2
Legends12
Historic24
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 1
doesn’t raise the bracket
- Put a selection of permanent cards from your library onto the battlefield
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
Comments · 0
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