MetaMox
COMMANDER · DECK
@program10 · 2023-03-05
Zur the Enchanter
DECK $
$549.23
MYTHIC
4
RARE
40
UNCOMMON
31
COMMON
25
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

10 cards

Enchantment

24 cards

Artifact

9 cards

Sorcery

3 cards

Instant

14 cards

Land

22 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00101222233540526+
COLOR
W: 32.5 pipsU: 28.5 pipsB: 10 pipsC: 85 pips
TYPES
Land37
Nonbasic19
Basic18
Island12
Plains11
Swamp8
Enchantment26
Aura6
Spirit2
Instant14
Creature11
Human5
Wizard5
Spirit2
Advisor1
Archon1
Bird1
Faerie1
Merfolk1
Rogue1
Outlaws1
Party6
Artifact9
Equipment1
Sorcery3
Planeswalker2
Ashiok1
Narset1
Legends6
Historic15
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMBOS13 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 4
mass land denial
  • Mass Land Denial
  • Players skip their untap steps
  • Lock
Bracket 3
locks the table
  • You can't be attacked
  • Lock
Bracket 3
locks the table
  • You can't lose the game due to having 0 or less life
  • Lock
Bracket 3
locks the table
  • Opponents can't cast spells
  • Lock
Bracket 3
locks the table
  • Exile all noncreature spells players cast from their hand
  • Players can only cast one noncreature spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
Color
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