COMMANDER · DECK
Zur
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
10 cardsEnchantment
24 cardsArtifact
9 cardsSorcery
3 cardsInstant
14 cardsLand
22 cardsMONEY CARDS·49 CARDS·$425.99
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Planeswalker
1 cardCreature
8 cardsEnchantment
11 cardsArtifact
4 cardsSorcery
3 cardsInstant
12 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic19
Basic18
Island12
Plains11
Swamp8
Enchantment26
Aura6
Spirit2
Instant14
Creature11
Human5
Wizard5
Spirit2
Advisor1
Archon1
Bird1
Faerie1
Merfolk1
Rogue1
Outlaws1
Party6
Artifact9
Equipment1
Sorcery3
Planeswalker2
Ashiok1
Narset1
Legends6
Historic15
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS13 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 4
mass land denial
- Mass Land Denial
- Players skip their untap steps
- Lock
Bracket 3
locks the table
- You can't be attacked
- Lock
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 3
locks the table
- Opponents can't cast spells
- Lock
Bracket 3
locks the table
- Exile all noncreature spells players cast from their hand
- Players can only cast one noncreature spell per turn
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Reads as cEDH
- 10 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
1 banned card, 25 cards not in the pool
BANNED · 1
NOT IN THE POOL · 25
Comments · 0
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