COMMANDER · DECK
wild kratz
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
11 cardsSorcery
12 cardsInstant
13 cardsLand
11 cardsSIDEBOARD6 CARDS
Creature
6 cardsMONEY CARDS·11 CARDS·$64.57
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Creature
6 cardsEnchantment
1 cardSorcery
1 cardInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic8
Basic32
Forest12
Island12
Swamp10
Town1
Creature26
Frog6
Druid4
Elemental3
Wizard3
Beast2
Elf2
Horror2
Plant2
Saga2
Scout2
Warlock2
Assassin1
Bard1
Bear1
Cat1
Golem1
Gorgon1
Human1
Incarnation1
Insect1
Merfolk1
Mole1
Monk1
Noble1
Rat1
Shapeshifter1
Spirit1
Squirrel1
Treefolk1
Turtle1
Wolf1
Changeling1
Outlaws3
Party3
Instant13
Sorcery12
Enchantment11
Aura4
Saga3
Class2
Human1
Monk1
Plant1
Artifact1
Golem1
Legends5
Historic9
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 cards not in the pool
NOT IN THE POOL · 4
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