COMMANDER · DECK
Group hug?
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
31 cardsArtifact
9 cardsInstant
3 cardsBattle
1 cardLand
19 cardsSIDEBOARD11 CARDS
Creature
4 cardsEnchantment
2 cardsArtifact
3 cardsInstant
1 cardLand
1 cardMONEY CARDS·53 CARDS·$357.98
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Creature
10 cardsEnchantment
19 cardsArtifact
8 cardsInstant
2 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic17
Basic22
Plains8
Island7
Swamp7
Goblin1
Enchantment37
Aura5
Curse2
Background1
Glimmer1
God1
Nymph1
Sheep1
Siege1
Creature16
Human5
Cleric3
Wizard3
Artificer2
Advisor1
Bird1
Doctor1
Druid1
Giant1
Glimmer1
Goblin1
God1
Halfling1
Kor1
Lord1
Nymph1
Rabbit1
Rhino1
Sheep1
Siege1
Time1
Party6
Artifact9
Instant3
Battle1
God1
Siege1
Legends13
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS3 COMBOS
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- You are unable to lose the game due to damage or lifeloss
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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