COMMANDER · DECK
lands dont matter
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
12 cardsInstant
13 cardsLand
18 cardsMONEY CARDS·42 CARDS·$384.61
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Creature
12 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
7 cardsInstant
4 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic15
Basic18
Forest9
Mountain8
Swamp8
Creature25
Insect5
Elf4
Druid3
Elemental3
Scout3
Beast2
Human2
Snake2
Warrior2
Cleric1
Detective1
Devil1
Dragon1
Frog1
Horror1
Kavu1
Minotaur1
Nightmare1
Noble1
Pilot1
Plant1
Shaman1
Wizard1
Party4
Instant13
Sorcery12
Artifact9
Spacecraft2
Enchantment8
Room1
Saga1
Legends9
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS23 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 15 cards not in the pool
BANNED · 2
NOT IN THE POOL · 15
+ 34 CARDS NOT IN PRECON
+ Amulet of Vigor+ Ancient Greenwarden+ Burgeoning+ Conduit of Worlds+ Constant Mists+ Crop Rotation+ Crucible of Worlds+ Deadly Rollick+ Entish Restoration+ Exploration+ Field of the Dead+ Glacial Chasm+ Icetill Explorer+ Life from the Loam+ Lotus Cobra+ Lotus Field+ Manifold Key+ Nahiri's Lithoforming+ Planar Engineering+ Ramunap Excavator+ Retreat to Hagra+ Sabotender+ Scapeshift+ Scute Swarm+ Spelunking+ Squandered Resources+ Sylvan Safekeeper+ Tannuk, Memorial Ensign+ Terminate+ Tireless Provisioner+ Valakut Exploration+ Walk-In Closet // Forgotten Cellar+ Ziatora's Proving Ground+ Zuran Orb
- 36 PRECON CARDS NOT IN DECK
- Bojuka Bog- Canyon Slough- Centaur Vinecrasher- Dakmor Salvage- Escape to the Wilds- Eumidian Hatchery- Eumidian Wastewaker- Festering Thicket- Formless Genesis- Gaze of Granite- God-Eternal Bontu- Groundskeeper- Hammer of Purphoros- Juri, Master of the Revue- Karplusan Forest- Loamcrafter Faun- Mazirek, Kraul Death Priest- Mountain Valley- Multani, Yavimaya's Avatar- Myriad Landscape- Night's Whisper- Pest Infestation- Rocky Tar Pit- Satyr Wayfinder- Scouring Swarm- Sheltered Thicket- Smoldering Marsh- Soul of Windgrace- Sprouting Goblin- Sulfurous Springs- Tireless Tracker- Twilight Mire- Uurg, Spawn of Turg- Viridescent Bog- Wastes- World Breaker
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