COMMANDER · DECK
Call the Cathars'
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
2 cardsInstant
9 cardsLand
2 cardsMONEY CARDS·35 CARDS·$262.08
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Creature
13 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
1 cardInstant
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature32
Human20
Soldier8
Cleric5
Knight5
Angel3
Spirit3
Monk2
Advisor1
Dragon1
Elk1
Fox1
Giant1
God1
Kor1
Noble1
Ranger1
Rebel1
Scout1
Unicorn1
Zombie1
Party5
Land32
Nonbasic1
Basic31
Plains31
Artifact15
Equipment2
Elk1
Enchantment13
Aura1
Fox1
Human1
Monk1
Soldier1
Instant9
Sorcery2
Legends13
Historic26
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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