COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
8 cardsInstant
3 cardsLand
20 cardsSIDEBOARD16 CARDS
Creature
4 cardsEnchantment
1 cardSorcery
2 cardsInstant
3 cardsLand
6 cardsMAYBE14 CARDS
Creature
3 cardsEnchantment
1 cardArtifact
1 cardSorcery
1 cardInstant
1 cardLand
7 cardsMONEY CARDS·58 CARDS·$339.51
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Creature
23 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
7 cardsInstant
5 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic17
Basic20
Forest10
Island7
Mountain7
Creature35
Insect6
Human5
Shaman5
Scout4
Druid3
Elf3
Snake3
Beast2
Elemental2
Monk2
Ally1
Badger1
Bear1
Cleric1
Detective1
Dinosaur1
Dryad1
Equipment1
Frog1
Goblin1
Gorgon1
Homunculus1
Incarnation1
Jellyfish1
Kavu1
Minotaur1
Noble1
Nymph1
Ooze1
Pilot1
Plant1
Sand1
Serpent1
Villain1
Warrior1
Wizard1
Party3
Enchantment12
Case1
Class1
Dryad1
Insect1
Monk1
Nymph1
Artifact9
Beast1
Equipment1
Jellyfish1
Sorcery9
Gorgon1
Wizard1
Instant3
Legends14
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS74 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Near-infinite creature tokens
- Near-infinite ETB
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
- Infinite blue mana
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
- Infinite red mana
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
- Infinite blue mana
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
- Infinite red mana
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite creature tokens
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite creature tokens
- Infinite landfall triggers
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
- Infinite red mana
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Near-infinite ETB
- Put all lands with a basic land type from your library onto the battlefield tapped
- Near-infinite creature tokens
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite creature tokens
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite creature tokens
- Infinite landfall triggers
- Infinite blue mana
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Near-infinite ETB
- Put all lands with a basic land type from your library onto the battlefield tapped
- Near-infinite creature tokens
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Infinite copies of all permanents
- Infinite creature tokens
- Infinite creature ETB
- Infinite landfall triggers
- Infinite magecraft triggers
- Infinite mana permanents you control can produce
- Infinite storm count
- Return all cards from your graveyard to your hand
- Infinite casts of instants and sorceries in your hand and graveyard
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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