COMMANDER · DECK
Phenax Mill EDH Deck
Bracket 4 · Optimized2020-04-14
ONLY 98 CARDS
DECK $
$370.65
MYTHIC
8
RARE
31
UNCOMMON
24
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN97 CARDS
Planeswalker
2 cardsCreature
26 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
8 cardsInstant
8 cardsLand
18 cardsMONEY CARDS·41 CARDS·$281.08
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Planeswalker
2 cardsCreature
13 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
5 cardsInstant
3 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Sewer Nemesis + Traumatize — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic16
Basic18
Island12
Swamp10
Gate1
Creature27
Horror5
Illusion3
Wall3
Eldrazi2
Fish2
Human2
Shapeshifter2
Wizard2
Avatar1
Crab1
God1
Kraken1
Leviathan1
Lhurgoyf1
Nightmare1
Plant1
Spirit1
Vampire1
Zombie1
Party2
Artifact12
Equipment2
Enchantment9
Aura1
Curse1
God1
Horror1
Sorcery9
Nightmare1
Instant8
Planeswalker2
Ashiok1
Jace1
Legends7
Historic19
LAND PROBABILITY
34 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.8%
TURN 543.5%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent