COMMANDER · DECK
Kenrith Lands
No bracket · Banned2020-04-12
ONLY 99 CARDSBANNED: 1 CARD
DECK $
$10,248.98
MYTHIC
6
RARE
67
UNCOMMON
19
COMMON
7
COMMAND1 CARD
Creature
1 cardsMAIN98 CARDS
Creature
24 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
9 cardsInstant
17 cardsLand
36 cardsMONEY CARDS·90 CARDS·$8,196.30
Sign in to save your threshold.
Creature
20 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
8 cardsInstant
16 cardsLand
34 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic36
Forest5
Island4
Mountain4
Swamp4
Plains1
Creature25
Human6
Elf5
Druid4
Elemental3
Shaman3
Spirit3
Wizard3
Merfolk2
Scout2
Snake2
Bird1
Crab1
Dinosaur1
Dryad1
Elder1
Monk1
Mutant1
Noble1
Nymph1
Warrior1
Party4
Instant17
Sorcery9
Enchantment7
Dryad1
Nymph1
Artifact6
Legends13
Historic19
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock