COMMANDER · DECK
Copy of - EDH Mill
Bracket 4 · Optimized2020-04-09
ILLEGAL: 1 CARD
DECK $
$383.31
MYTHIC
11
RARE
40
UNCOMMON
19
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
28 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
10 cardsInstant
7 cardsLand
16 cardsMONEY CARDS·43 CARDS·$295.83
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Planeswalker
2 cardsCreature
13 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
8 cardsInstant
4 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Phenax, God of Deception + Pemmin's Aura + King Macar, the Gold-Cursed: early arguably two-card combo, for four mana or less
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Phenax, God of Deception + Pemmin's Aura + King Macar, the Gold-Cursed — Bracket 3, early arguably two-card combo, for four mana or less
- Phenax, God of Deception + Freed from the Real + King Macar, the Gold-Cursed — Bracket 3, early arguably two-card combo, for four mana or less
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic14
Basic23
Island17
Swamp12
Creature29
Horror3
Human3
Illusion3
Spirit3
Wizard3
Bird2
Rogue2
Shapeshifter2
Wall2
Avatar1
Beast1
Cleric1
Crab1
Demon1
Eldrazi1
Faerie1
Fish1
God1
Kraken1
Nightmare1
Noble1
Phyrexian1
Plant1
Vampire1
Zombie1
Outlaws2
Party6
Enchantment11
Aura3
Curse1
God1
Horror1
Sorcery11
Nightmare1
Instant7
Artifact6
Equipment1
Planeswalker2
Ashiok1
Jace1
Legends7
Historic13
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Infinite black manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent