COMMANDER · DECK
Time Magic
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
18 cardsArtifact
13 cardsSorcery
7 cardsInstant
5 cardsLand
34 cardsMONEY CARDS·41 CARDS·$195.70
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Creature
7 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
3 cardsInstant
3 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic31
Basic6
Swamp5
Island4
Mountain4
Creature20
Human4
Wizard4
Alien3
Ogre2
Warlock2
Angel1
Beast1
Beholder1
Dalek1
Djinn1
Doctor1
Dog1
Efreet1
Elf1
Incarnation1
Lord1
Monk1
Phyrexian1
Praetor1
Robot1
Scientist1
Shaman1
Soldier1
Sphinx1
Time1
Wall1
Whale1
Outlaws2
Party4
Enchantment18
Aura5
Eldrazi1
Artifact17
Equipment6
Alien2
Angel1
Dalek1
Dog1
Robot1
Soldier1
Sorcery7
Instant5
Legends13
Historic26
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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