COMMANDER · DECK
Zedruu - Juin 2025
COMMAND1 CARD
Creature
1 cardMAIN69 CARDS
Creature
8 cardsEnchantment
16 cardsArtifact
17 cardsSorcery
7 cardsInstant
8 cardsLand
6 cardsMAYBE35 CARDS
Creature
6 cardsArtifact
1 cardSorcery
1 cardInstant
4 cardsLand
23 cardsMONEY CARDS·69 CARDS·$3,603.79
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Creature
7 cardsEnchantment
14 cardsArtifact
11 cardsSorcery
5 cardsInstant
9 cardsLand
23 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Artifact19
Book1
Horse1
Human1
Soldier1
Enchantment16
Aura3
Land13
Nonbasic3
Basic10
Island6
Plains3
Mountain1
Creature9
Goblin2
Human2
Astartes1
Beast1
Berserker1
Cat1
Horse1
Minotaur1
Monk1
Rogue1
Soldier1
Vedalken1
Wizard1
Outlaws1
Party2
Instant8
Sorcery7
Legends5
Historic21
LAND PROBABILITY
13 LANDS · 69 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 448.5%
TURN 582.0%
TURN 695.2%
TURN 799.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS6 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- You are unable to lose the game due to damage or lifeloss
- Lock
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 32 cards not in the pool
BANNED · 3
NOT IN THE POOL · 32
+ 54 CARDS NOT IN PRECON
+ Akroan Horse+ Alhammarret's Archive+ Approach of the Second Sun+ Arcane Signet+ Bazaar Trader+ Bucknard's Everfull Purse+ Chromatic Lantern+ Clout of the Dominus+ Commander's Sphere+ Counterspell+ Coveted Jewel+ Crown of Doom+ Decanter of Endless Water+ Deflecting Swat+ Delaying Shield+ Delusions of Mediocrity+ Donate+ Dovin's Veto+ Elixir of Immortality+ Esper Sentinel+ Exotic Orchard+ Felidar Sovereign+ Fierce Guardianship+ Fractured Identity+ Harmless Offering+ Hithlain Rope+ Humble Defector+ Illusions of Grandeur+ Khârn the Betrayer+ Mana Drain+ Mox Opal+ Mystic Remora+ Negate+ Nine Lives+ Paradox Haze+ Patrician's Scorn+ Pendant of Prosperity+ Phyrexian Unlife+ Political Trickery+ Promise of Loyalty+ Reliquary Tower+ Rhystic Study+ Robe of Mirrors+ Role Reversal+ Share the Spoils+ Smothering Tithe+ Solemnity+ Solitary Confinement+ Sphere of Safety+ Statecraft+ The One Ring+ Thought Vessel+ Venser's Journal+ Wrong Turn
- 66 PRECON CARDS NOT IN DECK
- Arbiter of Knollridge- Armillary Sphere- Austere Command- Azorius Chancery- Azorius Guildmage- Boros Garrison- Brainstorm- Breath of Darigaaz- Brion Stoutarm- Champion's Helm- Chaos Warp- Chromeshell Crab- Court Hussar- Crescendo of War- Darksteel Ingot- Death by Dragons- Dominus of Fealty- Dreamstone Hedron- Evolving Wilds- False Prophet- Flametongue Kavu- Flusterstorm- Fog Bank- Ghostly Prison- Gomazoa- Guard Gomazoa- Howling Mine- Insurrection- Izzet Boilerworks- Izzet Chronarch- Jötun Grunt- Journey to Nowhere- Lash Out- Lightning Greaves- Martyr's Bond- Murmurs from Beyond- Nin, the Pain Artist- Numot, the Devastator- Oblation- Perilous Research- Plumeveil- Pollen Lullaby- Prison Term- Propaganda- Prophetic Prism- Punishing Fire- Rapacious One- Reins of Power- Repulse- Ruhan of the Fomori- Scattering Stroke- Skyscribing- Soul Snare- Spell Crumple- Spurnmage Advocate- Terramorphic Expanse- Trade Secrets- Vision Skeins- Vow of Duty- Vow of Flight- Vow of Lightning- Wall of Denial- Wall of Omens- Whirlpool Whelm- Wild Ricochet- Windborn Muse
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